The Sea Barons

Sea barons
The Sea BaronsSea barons
Pop.: 45,000 (plus 8,000 on Leastisle)
Capital: Aspedri (pop. 7,750)
Ruler: Lord High Admiral Basmajian Arras
Rulership: Moderate-High (except Leastisle)

The lands of the Sea Barons were among the last to be settled by the Oeridians, and here the folk are an Oeridian/Flan mix for the most part. The overking established the isles as four Baronies; Asperd Isle, Oakenisle, Fairisle, and Leastisle. Naval power, patrolling the coasts of the Great Kingdom from Bellport far to the south, was concentrated here, with the Lord High Admiral being determined from the outcome of a naval battle fought between the baronies. Asperd Isle won that battle, and Asperdi has become the largest town and center of power in these isles.

Militarily, the Sea Barons simply stayed out of the Greyhawk Wars. With war far to the west, and Rauxes many hundreds of miles away, the old Lord High Admiral Sencho Foy could decide that the threats of the northern barbarians, clearly excited into a war-seeking frenzy, were too dangerous to ignore. Dispatching navies to Relmor Bay to fight Nyrond would be suicidal, especially with the overthrow of the Lordship of the Isles leaving the southern waters of the Aerdi Sea more dangerous than ever.

The old admiral suffered one of those sudden deaths so common among Aerdy rulers, and his replacement is a stern and hard man who has the support of the barons of the two remaining isles, Fairisle and Oakenisle. All are aware that they are faced with increased threats and unknowns. The northern barbarians, no longer at war on land, have more time and resources to spend raiding the Solnor Ocean. While coastal cities offer good targets, so do the wealthy lands of the Barons. To the south, the Scarlet Brotherhood has sent its spies and agents to Asperdi and Oakenheart. They have been rebuffed, but all the Barons fear that a naval invasion might be mounted on them from the Lordship of the Isles. Then there are the new elven lands of Lendore, an unknown. No threat seems to come from them, but due to the magical barriers around those isles, the Barons cannot know what is happening there, and this makes them insecure.

Areas:
Asperd Isle
Asperdi
Ironport
Tar Hill
Oakenheart
Oakenisle
Fairisle
Port Elder
Leastisle
The Isle of Serpents

The Sea Barons

Post Greyhawk Wars: 585 CY Juan