Post Greyhawk Wars: 585 CY
The Port Of Elredd
Since 585 Cy, the Orchish Empire’s pirate ships have operated out of the Port of Elredd under the command of Davis the Reaver, a longtime ally of Turrosh Mak
His crews are composed of a mix of fierce orc tribemen and human sailors. This naval force has harried shipping into Woolly Bay for the last year, but so far has failed to become a substantial threat. Davis is a fearsome warrior, but has proved himself to be an unimpressive strategist.
The City of Elredd
Elredd was once a free city of the Wild Coast. The Wolf Nomad Uroch founded the city a century ago after becoming enamored with civilization. Uroch was a mercenary and captained his own group. He built a fort on the original site of what is now the city of Elredd as a base of operations for his warriors. As his fame spread and more mercenaries flocked to his banner, the fort became the town of Alrad, later Elredd, and eventually grew to become a thriving city. A port of the same name was built a few miles east of the city, on the coast of Woolly Bay. This area became a vil lage itself as trade increased, and then became known as the Port of Elredd. Throughout its existence, Elredd has been a military city and continues to cater to mercenaries of all races.
When Turrosh Mak invaded the southern Wild Coast, Elredd fared poorly. Since many of the city’s residents were mercenaries, the clarion cry of war led professional soldiers to the battlefront, leaving Elredd poorly defended. Sellswords flocked north to other cities of the Wild Coast willing to pay exorbitant prices for experienced warriors. Those with few scruples went south and sold their services to the invading armies of the Pomarj. Ironically, many former citizens of Elredd were part of the humanoid army that sacked the city.
Now Elredd lies in ruin. Its great wall and fortified towers have been abused, many sections collapsed by damage suffered from ore war machines. Several humanoid tribes goblins, kobolds, orcs, and gnolls-have claimed those buildings that somehow survived the rav ages of war. Work has begun on the excavation of tunnels and subterranean lairs in the hills on which the ruins stand. The former citizens of Elredd who survived the invasion and were captured now serve their conquerors as slaves. They live in primitive shelters, shackled together, and are used to grow crops, tend the small herds that roam the fertile hills, and aid in the excavation and rebuilding of the city. They must survive on poor bread, slop, vermin, grains they scrounge from the ani mal fodder, and spring water found in the hills.
The humanoids care little if the slaves live or die. Being true carnivores, these taskmasters are happy to feast on dead slaves. Fear of this fate drives slaves to cling tenaciously to life despite the odds being stacked against them.
Though life is cruel for human slaves, it isn’t entirely pleasant for the humanoids either, even by their skewed standards. The weaker tribes mostly goblins and kobolds-are practically slaves to the larger races, forced to labor at excavating the underground tunnels and fighting for whatever food is left. Orcs and gnolls oppress the goblins and kobolds in part to keep them from fighting among themselves and partly just out of cruel spite. Food is scarce, plunder is lean, discipline is harsh, and morale is at an all-time low. Fear of Turrosh Mak’s wrath and the attack of human and demihuman forces from the free lands is he only thing that binds these disparate tribes together.
The Port of Elredd
The port town suffered a fate similar to that of the city. Quickly surrounded by the forces of Turrosh Mak, the port was captured and plundered. Seeking to use the shipyards and piers of Elredd to build his own fleet, the Despot employed only his well-disciplined human mercenaries to capture and preserve the value of the port. Although the town was picked clean of valuables, property damage was kept to a minimum. Thus, unlike the city of Elredd, the port survived largely unscathed.
Following the capture of this port, Turrosh Mak commissioned the construction of a naval force. He wanted his forces to be able to prowl the waters of the Woolly Bay and pluck rich cargo from the fat merchant ships. He also wanted to build a defense to check the attacks of the Hardby Marines, who had denied him other ports during the war.
In order to protect his fledgling navy while construction is under way, a crack force of dragonnel riders has been posted to the Port of Elredd. Distantly related to pteranodons and dragons, dragonnels have been used for centuries by evil humans and humanoids for rapid travel and aerial warfare. With the help of human buccaneers, these aerial troops developed antiship tactics that are invaluable for defending the harbor. The primary tactic is to drop large rocks, held in nets by the dragonnels’ rear claws, onto enemy ships from a substantial height. Though many of the rocks miss the mark, those that hit invariably smash completely through a ship’s hull, causing it to sink. Dragonnel riders also drop flaming pots of oil and carry grappling lines to tangle the rigging and aid boarding parties. After the dragonnel teams sank several transport ships of the Hardby Marines, the Port of Elredd has been left alone.