Post Greyhawk Wars: 585 CY
Narwell is farther from the orcish empire than Safeton, and this city has a different atmosphere.
It is less compacted than Safeton, with more open space and bordering into farmlands. It is
not yet fully walled (building is in progress). While Safeton is brute force and strength,
Narwell is a subtler, wilier kind of city. It has evil folk aplenty, but they tend to be thieves and bandits rather than the brutish men of Safeton.
Narwell is jointly administered by its old ruler, the self-styled Baron Janstin of Narwell and Captain Ruberis Nenshen, brother of Org Nenshen of Greyhawk. Law here is not as strict as in Safeton; there is conscription, for ex-ample, but no curfews. There is also little doubt that the Baron is smarter than the Captain, and bandits still work from Narwell, at least in part with the Baron’s blessing. Since the Baron has joint say in militia operations, he knows where they will be patroling, and some say that Narwell bandits always manage to avoid the militia patrols and the Baron seems to be as affluent as ever he was, maybe due to kickbacks.
However, the militia here are tough and honorable, and they patrol western and central areas of the plains and the upper eastern fringe of the Welkwood as far as Castle Mastryne. They train local militias in outlying farm communities and give help in constructing defenses, also acquiring information and liasing with local landholders. The total garrison size is 350 men, excluding the Headhunters.
Night of Terror
Early in 584 CY, every orc, half-orc, and hobgoblin in Narwell and Safeton was knifed, lynched, or burned alive by the humans of the towns for fear they might be Pomarj spies.
The Narwell Headhunters
This is a specialist division of Narwell’s militia that includes thieves and rangers among its squad of 50. The Headhunters’ specific brief is to bring to justice bandits who commit acts of looting, pillage, or violence against the communities of the Wild Plains or the allied cities. The militia patrol to prevent such acts; the Headhunters go out actively tracking down those responsible. They have a free hand to do as they please, since they are mostly good-aligned and their leader, Captain Romerian Timane is a LG-aligned level ranger who does not tolerate gross violations of common law from his men. The Headhunters will pursue their targets into the Gnarley Forest, the Plains of Greyhawk, and even into the Welkwood if necessary. They are determined and relentless, and they include several priests (of lawful deities) who use divination spells in their pursuits. The Headhunters have also taken over most patrolling within the upper Welkwood, their ranger-spies being ideally suited for such work.