Post Greyhawk Wars: 585 CY

19th of Planting, 586 CY

High 64
Low 44
A beautiful clear day

Safeton low quarter smaller
High 64
Low 44
A beautiful clear day

Safeton’s Low Quarter
The Screaming Harpy Inn (63)

After several hours of waiting, a huge man with metal teeth, tattoo’s all over his body and face, comes up to Gustav. “I hear you and your gang think your some kind of bad asses,” he says. Before Gustav has a chance to say anythung Krel gets in between the 2 and takes a punch from the tat man. The place goes nuts as more than a dozen others join the fight and the place empties.

Punches are followed by chairs and tables being thrown. Several other of the cutthroats are seen taking out knives and similar weapons. The cleric, Marlena and illusionist, Von Doodle, do what they can to at least subdue as many of the enemy before the party is overpowered. After nearly a full turn the leader is unconcious and the brawl is over.

Gustav, along with several other of the adventurers, take the man with metal teeth outside of the city gates. He finally comes to but is resistant. He refuses to tell what he knows and instead chooses death. Gustav turns his back as the gang leader is put to death.

The cleric speaks with dead on the gang leader. She finally gets a name: Bob Gerstaff. It appears he is the leader of the “The Bloods” Maybe this name will prove useful.

The adventurers decide it’s time to head south.

The Death of Gustav

Wyvernen map
Just 2 hours after leaving the PCs reach Wyvernen, just 10 miles south of Safeton, at the beginning of the Buffer Zone, a tiny village with less than two hundred people. Surrounded by a wall of stone and wood, Wyvernen is home to farmers, bandits, raiders, peat-diggers.

When the adventures reach the village, several families claim there is something sinister happening in what once was a peaceful cemetery they used to bury their dead.
The PCs are hurried in to the village where they meet the towns ruler, Hendred Blerrid, priest of the god of war, mas­sacres, conflict, and tyranny (Hextor). He rules the town with an iron hand, for­bidding anyone from fleeing the village, and rides a trained wyvern. His intense hatred for orcs causes him to urge the villagers to prepare for battle; his speech includes descriptions of orc blood running down the village walls.
Wyvernen

Hendred explains to the party that he, and several others, have confirmed the cemetery just west of their village, is overrun by undead. “The bones and rotting bodies of the dead have been seen,” he shares. He and many others believe their own dead are being brought back to life. “Greyhawk won’t do a damn thing once you start south in to the buffer zone,” he says. He does not have much to offer but will put together at least a few hundred gold and whatever provisions the village can spare.

Grave 1
The party encounters several skeletons but the cleric puts them away with ease.

The gnome checks out worn looking mausoleum. When he returns his dogs act odd. As if they do not recognize him. The cleric dispels magic on him. Von Doodle snaps out of it and finds a very expensive and well carved gem in his pocket. Riyun takes the gem. Several seconds later a woman like ghost appears. Krel and Furfaate run for their very existence as Gustav falls dead to the round. After a couple rounds of sparring with the ghost it returns to the gem. The cleric takes it for safe keeping,

Gustav is dead. He can’t be resurrected. His hair turned white, the look of horror on his face. His eyes wide open in disbelief. What now?

Rufio, Riyun, and Von Doodle, agree to fulfill the quest. Gustav is thrown into the portable hole as they head 20’ down the stairway found in the mausoleum.

Grave 2
The party head down a 10×10 hallway dug in to the earth. Furfaate finds a pit trap. The PCs eventually fight off an earth elemental. After travelling more than 100’ they come across another door. The PCs burn the cobwebs filling the hallway. Seconds later 3 large spiders exit their home and attack the PCs.

The PCs travel a few hundreds underground. They finally reach 2 huge double doors that lead into a huge hall.
Undead 1
The PCs are surrounded by skeletons and a stone golem.
Riyun hears the whispers of a magic user behind a door to the north. His aim is true and he takes him out before more undead can be summoned.
The PCs take on a black guard, a mage, and a priest of some sort.
Before the encounter is over Wylie Toeoma, brother of Furfaate, lays near death on the ground. His left arm and left gone. Severed by a sword of sharpness.

The PCs find 3 open chests. Seems as if just recently someone was able to undo the chests and take what treasure he/she wanted.

The party battles 3 mummies
Undead 2
Marlena uses the power of Istus to turn the undead

The PCs go back to Wyvernen. They will leave behind Wylie to regenerate his limbs.

Krel assassinates `the Black Guard and ends up with the sword of sharpness.

The party rests for the evening. Rufio, Riyun and Vondoodle decide they will take Bornthien’s decapitated head and go back to The Free City of Greyhawk. They will purchase a ring of regeneration and wait for the halfling to grow back. It will take at least 3-4 months before he has his most of his limbs back. A full 5-6 months to be at 100%

Meanwhile….
High 69
Low 49
A beautiful clear day.
The night was an easy one. The party wakes up as soon as the suns rays touch the floor of the forest.
The forest is alive. Sounds fill your ear. The ranger will sometimes stop for a moment to pick up on any signs or message the leaves or animals have to share with him.

Maybe luck is shifting for the escaped elf and dwarf. Well, maybe not…
Sam 17700
As the afternoon begins to turn into evening the familiar sounds of a “magic missle” can be heard. By the time the dwarf picks up on it it is too late. It pounds him in the back. The PCs turn around but see nothing. No tracks, nothing…

Theras responds “a mage. Let’s take cover.” After retreating to the safety of the woods for more than a turn the ranger carefully makes his way back to the path to search for tracks. “Even worse A mage that can fly and stay invisible,” he says

Without wasting another second the party continues to head south. This time keeping to the woods and off the path. Several miles later the players are stopped. “Who goes there?! What is your business in these parts of the woods?!”
2 archers, both human, point there arrows and demand answers.
10595 346897095439098 1184698015 n

After a few rounds the party gains their trust and are taken to a small hamlet buried in the forest.

Sam 1777
Outside there are 2 guards watching a 1/2 elf female take on a rather tough male covered in a cloak made of feathers. She has him arm pinned with hers and throws him to the ground. She puts her right foot on his chest. “Maybe next time,” she says. The 2 guards exchange a few coins. One of them says to the other “easiest couple of gold I’ve made all month.”
Sam 1776
The PCs are invited inside the hamlet.
Inside there is Davian Urthadar, a male human ranger from Corustaith, After speaking to the PCs about the encounter he tells the adventures he must make it back to Corustaith as soon as possible to speak with his leader Parsimmon Turmercan

There are 5 others. All woodsmen from the Gnarley and Suss forests
Thorry Gladomain (male, human), Wilfalcon Ironwill (male, human), Zankul Tumblebelly (male, human), Janrath Hawklight (male, human), and Eilonna Pegason (female, ½ elf).

An argument breaks out. The woodsmen claim it is the fault of the elfs in the forest. They believe this all has to do with them. They ranger admits there is one of his own missing. The last time he saw him was a day ago about 3 miles north of the hamlet
Davian recruits the PCs and goes off looking for his dead comrade. He decides they will start with the druids about a mile away.

The PCs come across the Treant.
Sam 1778 treant
The treant knows of the existence of another treant, a black treant. “The Lyrannikin…lives…3 miles north…” it says.
“Does not threaten forest. Cannot move.” It has no other knowledge about anything useful to the PCs.

The PCs then come across the group of elven woodsmen the others spoke about. Sam 1780 elves
At 1st the elves shun anyone that asks about the rangers disappearance. The elves will only speak to the elf in the party, Theras Thoess of Clan Meldarin.
‘They say humans blame them for this," he says. “Something does not seem right. This seems strange to me.”
Shavinski The Orc Slayer and Auron Blackmore aren’t buying it. They lay into the elf doing the talking. They demand answers and then take the elf with them as they look for the lost ranger.

The PCs reach the druids
Sam 1782 druids
This will be the second time within weeks that the druids of the forest speak of an imbalance.
“There is something not right with the plant life,” says one of the druids as she inspects a grouping of flowers. The believe the negative energy is 2 miles north of this location. They have not yet inspected the area but plan to.

The adventurers find the body of the woodsman. It appears he slain just a few days ago. There are no marks on his body other than similar marks that resemble magic missiles.

The centaur polymorphs into an eagle. He will take a look ahead and see what he finds in the forest.

Spriggan2
He returns in just a few rounds. He’s spotted a spriggan in giant form hiding in the forest preparing to ambush.

The PCs attempt to catch the spriggan by surprise but are suddenly caught in a fight
Sam 1783 2
Another spriggan comes out of the shadows directly behind Theras and goes for the backstab. It hits. Theras is down..
It morphs into giant form as the other spriggan fights on. Theras is killed. The mage shows back up and launches more magic missles
Sam 1784
Auron Blackmore rushes over to help the elf ranger. It’s too late.

Sam 1785
The battles continues. A few rounds later someone or something takes a swipe at Shavinski The Orc Slayer. He feels the blade barely miss his throat. A halfling appears. Before the dwarf can turn and face him the hobbit puts on a ring and turns invisible. There and gone within seconds.

The mage and spriggan take off for the woods. They are retreating or planning their next attack? The PC’s decide to heat back to the hut for safety. The others won’t have anything to do with them. Casting them out as they curse the adventurers. They blame Davian Urthadar for not leaving the evil be. A few rounds later the hut is on fire.

Sam 1786
The mage re-appears and casts a spell in the centaurs direction. Wilhorn Tooxin begins to scream. Something is scaring the shit out of him. Seconds later he falls to the ground. The look of fear frozen on his face.

The mage and the PCs battle for several rounds before the spriggan reappears. The mage tries to flee but is cut down

Sam 1787
The spriggan reappears and nearly takes out Auron
Sam 1791
The dwarf stops the fighters bleeding just moments from death

After a few more tough rounds the battle is over. 2 of their own dead but is over.
The huts are empty, everyone has fled the area. “We must move as quiclky as we can,” says Davian. What’s left of the party loots the dead bodies, they bury the dead, and once begin their journey south.
“I will join you for now,” says the ranger. “At least until we reach the edge of the forest.”

And then…
High 64
Low 44
A beautiful clear daySuss forest
Boethian Volonwood picks up tracks he believes are footprints that resemble a humans and elves footprints. “This must be them,” he says. He stops to speak with a brownie. He has trouble making out most of their conversation but is sure the southern part of the suss is overrun by orcs. The small humanoid will do what it can to contact others for help.
The mage is still too weak to do anything about his current form. He is slowly recovering from his wounds.
“Your friend Mr Cronus needs to get better fast Mr elf” says Jang Milos. “If not we’re not gonna last long.”

View
18th of Planting, 586 CY

High 59
Low 45
A beautiful clear day

View
17th of Planting, 586 CY

High 62
Low 41
After a huge thunderstorm just the day before, the skies are cloudy but no rain falls.

View
16th of Planting, 586 CY

High 65
Low 43
A thunderstorm begins around mid afternoon and lasts 3 hours with winds and rain that pound the Oerth with more than 1/2 a foot of rain.

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15th of Planting, 586 CY

High 60
Low 41
A rainstorm begins in the morning and lasts most of the day.

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14th of Planting, 586 CY

High 57
Low 42

A partly cloudy day

Fallowfield, 10 miles north of Elredd
Fallowfield1
This land was once open cropland owned by a wealthy farmer in a nearby village. One year, when not enough sharecroppers were available to work all of his property, the farmer chose to let this field lie fallow. Then a second year passed as well, and in that year a plague struck the village. Many people, including the wealthy farmer, died. The survivors burned the bodies and their homes, unsure of the cause of the disease but looking to escape its deadly grasp, and rebuilt their community on this “fallow field,” since the previous owner wasn’t around to object. The village recovered from the plague only to fall prey to the orcish hordes years later, just as its neighbors did. The town was sacked, loot­ed, and left empty.

Can We Get a Little Help From Our Friends?
The night was long and the Woolly Bay wet. The PCs are tired, hungry, freezing, but have luckily been free of any encounters.

They arrive late that night. Even though the village was less than a 1/2 a days travel, moving slowly and making sure they were not seen slowed down the PCs to a crawl.

Dragonnel
All night Dragonnels searched the coast. Luckily they only travel a few miles north, south, east and west, of Elredd.
Reaver figures the orcs will get them. It will only be a matter of time.

When the characters 1st enter the village, all the buildings are boarded up and seem empty. Many of the buildings have been scorched and burned to the ground. It is obvious whomever didnt die by the plague, died by the hands of orcs or fled. Maybe Boethian Volonwood, Jack Cronus and Shavinski The Orc Slayer, can finally rest for a moment or 2.

After a turn or 2 of investigating the village, a gnome appears on one of the roofs. He insists the party lay down their arms and lay face down on the ground. 2 female human archers appear. One of the PCs does not follow directions and is shot with an arrow. Better do as your told!
Fallowfield
Once you surrender, a female wearing chain mail, and a shield with the sign of Kelanen, Prince of Swords, introduces herself as Fina Fen Kela. A male halfling, wearing nothing more than black clothing, follows close behind. He introduces himself as Jang Milos. “If ya ever need a good thief…” he mentions.

The gnome, Atanasoff, a priest of Murlynd, speaks with Fina before casting a spell, most likely a spell of detect alignment, on the PCs.

The 2 arches are Elohi & Tannya, female humans, Aleq, Burrama, Raffey, and Tobal, male human fighters recruited from Sterich, and Hafenree, a beautiful female elf, wearing studded leather and has a clear spingle circling directly above her head at all times. Hafenree immediately takes to Boethian Volonwood. She to is a ranger, but is from the the Adri Forest to the far east near what was once the Great Kingdom.

Fina Fen Kela explains to the PCs:
The city of Elredd was one of the few towns in the Flanaess that hosted a permanent temple to the hero-deity Kelanen. The destruction of the temple attracted Kelanen’s attention and his ire, and so he has given me the task of rebuilding the temple."

The gnome, Atanasoff, continues, “this will require the eventual elimination of humanoids from Elredd, of course”

Fina Fen tells the PCs they are welcomed to stay in Fallowfield for the night and her party will do their best to keep them safe. But she warns the PCs, “2 of our own are currently scouting up to a days away travel to the north. We believe that soon a large group or orcs, aided with ogres, will soon be here. We suggest you arm yourselfs and prepare to do your parts”

More than a 20 hours go by as the priests attempt to rest and heal those that need healing and everyone attempts to rest as all of you prepare for battle.

Hangrim & Holfyar, male dwarf brothers from the Kron Hills, enter the camp. “They are less than an hour away” says Hangrim. His brother, Holfyar, in a frightened tone of disbelief says, “and unless our eyes are being fooled by the arcane, they are travelling with a fire giant”

Within the hour more than 2 dozen orcs, lead by a 1/2 orc, enter the village and begin burning down anything that is standing.
Orcs1
2 ogres wait at the perimeter of the village before rushing in to attack
Ogre
The dwarves were correct, here comes the fire giant.
Fire giant 1

Fina Fen Kela gives the order to attack.
Fina and Shavinski The Orc Slayer are killed by the fire giant. The bloody fight lasts nearly a turn before the humanoids and giant are dead. Several of the orcs flee.

Several items of value are found in the giants purse, including a ring. The mage, Jack Cronus, identifys that it is a wish ring that contains 1 last wish.

After a long debate over who to bring back to life, the adventurers bring back Shavinski.

The decision has been made to travel back to Elredd and take out Davis.

“I wont let the misses fall for no reason. Ear me lads?! says the halfling. Jang decides it is time for an ale, another to add to his already many today. “The adventuring thing is hard work” he says. “So why deny a obbit a little something to elp?”

The gnome, Atanasoff, priest of Murlynd, prepares the body of his leader, Fina. “Look at what they have done to you. We will have you back in no time” he says to Fina.

View
13th of Planting, 586 CY

High 59
Low 40

A partly cloudy day
Group1
The Woolly Bay has frozen Boethian Volonwood and Shavinski The Orc Slayer to the bone. They are wet, tired and hungry, but their 1st instinct is to continue to head north up The Wild Coast. They are only several miles up the coast from Elredd. How long will it be before humanoids, bandits, or some other kind of horror, finds them? They must make it to the Suss Forest more than 60 miles to the west. It will take them more than 2 days to reach the great forest. And they hope they are not spotted.

After a few more hours of travelling up the coast, they spot a human figure. He is alone. He to appears to be on the run. The elf and dwarf will have to take their chances and hope he will be someone they can trust.

The man introduces himself as Jack Cronus. His party wiped out by a huge clan of orcs several days ago. He to looks tired, hungry, desparate to find safety. He decides to join Boethian and Shavinkski as they all 3 head to the forest.

The mage knows that just a few more miles up the coast is the ruined village of Fallowfield where they can hopefully get some rest, help, and the needed provisions needed to survive. But, heading to the village will be dangerous since it has most likely been overrun by orcs and worse.

View
12th of Planting, 586 CY

High 66
Low 44

A partly cloudy day

Elredd1
After nearly 2 weeks on the Longspan, lead by Captain Mar Kell, Boethian Volonwood and Shavinski The Orc Slayer arrive at The Port Of Elredd

Elredd lies in ruin. Its great wall and fortified towers have been abused, many sections collapsed by damage suffered from ore war machines. Several humanoid tribes goblins, kobolds, orcs, and gnolls-have claimed those buildings that somehow survived the rav­ ages of war. Work has begun on the excavation of tunnels and subter­ranean lairs in the hills on which the ruins stand. The former citizens of Elredd who survived the invasion and were captured now serve their conquerors as slaves. They live in primitive shelters, shackled together, and are used to grow crops, tend the small herds that roam the fertile hills, and aid in the excavation and rebuilding of the city. They must survive on poor bread, slop, vermin, grains they scrounge from the ani­ mal fodder, and spring water found in the hills.

The humanoids care little if the slaves live or die. Being true carni­vores, these taskmasters are happy to feast on dead slaves. Fear of this fate drives slaves to cling tenaciously to life despite the odds being stacked against them.
Though life is cruel for human slaves, it isn’t entirely pleasant for the humanoids either, even by their skewed standards

Elredd players map
The slave cog is docked at P4 on the map.
Davis the Reaver, Piera, Child of the Dragon, and Rurik the Taskmaster, are there to meet Eanwulf.

Davis walks up to Eanwulf, looks over at Boethian Volonwood and Shavinski The Orc Slayer, he then turns to Eanwulf; “so this is them? so much trouble by an elf and dwarf? And the one we are looking for, a thief called Rufio?”
Eanwulf is forced to admit that the great thief has not been caught, yet.
Rufio

Piera gives the order for the slaves to be taken to Davis’s Compound.
“Take the children to the Children’s Barracks. Soon the Earth Dragon will embrace them” she says
“The dwarf and elf can spend a few nights at The Posts of Penance” says Davis
The rest of the slaves will be taken to the Slaves Barracks in the compound and closely watched by dozen of guardsmen from the Guardsmen’s Barracks

Walking down Warehouse Row and then down Division Street can be a tough march for any soul. You are forced to walk through most of the city as Davis The Reaper proudly shows his catch off to everyone. There are taunts, small rocks are thrown, your spit on, garbage is thrown at you, etc…

Main Street is the only road in town lined with street lamps; these illuminate the place at night, ensuring that everyone knows where to find the action. The businesses here continue to thrive, especially with the influx of slaves to work for free.

Moments later you find yourselfs entering Davis’s Compound. A double gate pierces the wall at the entrance, flanked by two towers. The gate is reinforced with iron bands and is quite sturdy.

The children are taken to a large building which houses the children of Piera’s slave army.
The majority are taken to the slaves barracks for sorting.

Boethian Volonwood and Shavinski The Orc Slayer are confronted by Rurik the Taskmaster. "You will spend the next 3 days at the The Posts of Penance. Several guards tie you to thick posts deep in the ground. The posts are guarded by two guards in a tower just 15-20 feet away.

The rest of the day is long. Davis speaks with the guards and insists if anything happens to the dwarf and elf their heads will roll. They assure him no such thing will take place.

After almost an entire day at the posts, and all day trying to break free of their restraints, the dwarf finally breaks free, quickly frees the elf and they run towards the tower. They have seconds to escape or surely face a horrible death. Once up the tower, rather than fight, they leap over the wall 20 feet to the ground. Both take hard falls but adrenaline and the will to live kicks in. They head for the docks and hope to hide out for as long as they can.
Dragonels can be seen overhead. Davis has dispatched his armies and they are all over the city.

The PCs reach Fishermans Nook and attempt to steal a small boat. A dragonell spots the boat and attempts to sink it by dropping huge rocks. The PCs jump overboard and barely make it back to the fishing docks. The elf and dwarf decide to hide under the docks where they can see the Drgonel and guards searching the area. Even Davis comes is heard not far away proclaiming that there is nowhere to run and sooner or later he and his men will find the PCs.

Several hours slowly go by as the PCs make their way north up the shallow shores of Woolly Bay.
It is very late now and the exhaustion from the hiding, the escape via the shoreline, and cold of the water, is making it more and more difficult to continue. But the PCs realize getting caught cannot be an option.

View
11th of Planting, 586 CY

High 65
Low 40

A partly cloudy day

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