Post Greyhawk Wars: 585 CY

13th of Planting, 586 CY

High 59
Low 40

A partly cloudy day
Group1
The Woolly Bay has frozen Boethian Volonwood and Shavinski The Orc Slayer to the bone. They are wet, tired and hungry, but their 1st instinct is to continue to head north up The Wild Coast. They are only several miles up the coast from Elredd. How long will it be before humanoids, bandits, or some other kind of horror, finds them? They must make it to the Suss Forest more than 60 miles to the west. It will take them more than 2 days to reach the great forest. And they hope they are not spotted.

After a few more hours of travelling up the coast, they spot a human figure. He is alone. He to appears to be on the run. The elf and dwarf will have to take their chances and hope he will be someone they can trust.

The man introduces himself as Jack Cronus. His party wiped out by a huge clan of orcs several days ago. He to looks tired, hungry, desparate to find safety. He decides to join Boethian and Shavinkski as they all 3 head to the forest.

The mage knows that just a few more miles up the coast is the ruined village of Fallowfield where they can hopefully get some rest, help, and the needed provisions needed to survive. But, heading to the village will be dangerous since it has most likely been overrun by orcs and worse.

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12th of Planting, 586 CY

High 66
Low 44

A partly cloudy day

Elredd1
After nearly 2 weeks on the Longspan, lead by Captain Mar Kell, Boethian Volonwood and Shavinski The Orc Slayer arrive at The Port Of Elredd

Elredd lies in ruin. Its great wall and fortified towers have been abused, many sections collapsed by damage suffered from ore war machines. Several humanoid tribes goblins, kobolds, orcs, and gnolls-have claimed those buildings that somehow survived the rav­ ages of war. Work has begun on the excavation of tunnels and subter­ranean lairs in the hills on which the ruins stand. The former citizens of Elredd who survived the invasion and were captured now serve their conquerors as slaves. They live in primitive shelters, shackled together, and are used to grow crops, tend the small herds that roam the fertile hills, and aid in the excavation and rebuilding of the city. They must survive on poor bread, slop, vermin, grains they scrounge from the ani­ mal fodder, and spring water found in the hills.

The humanoids care little if the slaves live or die. Being true carni­vores, these taskmasters are happy to feast on dead slaves. Fear of this fate drives slaves to cling tenaciously to life despite the odds being stacked against them.
Though life is cruel for human slaves, it isn’t entirely pleasant for the humanoids either, even by their skewed standards

Elredd players map
The slave cog is docked at P4 on the map.
Davis the Reaver, Piera, Child of the Dragon, and Rurik the Taskmaster, are there to meet Eanwulf.

Davis walks up to Eanwulf, looks over at Boethian Volonwood and Shavinski The Orc Slayer, he then turns to Eanwulf; “so this is them? so much trouble by an elf and dwarf? And the one we are looking for, a thief called Rufio?”
Eanwulf is forced to admit that the great thief has not been caught, yet.
Rufio

Piera gives the order for the slaves to be taken to Davis’s Compound.
“Take the children to the Children’s Barracks. Soon the Earth Dragon will embrace them” she says
“The dwarf and elf can spend a few nights at The Posts of Penance” says Davis
The rest of the slaves will be taken to the Slaves Barracks in the compound and closely watched by dozen of guardsmen from the Guardsmen’s Barracks

Walking down Warehouse Row and then down Division Street can be a tough march for any soul. You are forced to walk through most of the city as Davis The Reaper proudly shows his catch off to everyone. There are taunts, small rocks are thrown, your spit on, garbage is thrown at you, etc…

Main Street is the only road in town lined with street lamps; these illuminate the place at night, ensuring that everyone knows where to find the action. The businesses here continue to thrive, especially with the influx of slaves to work for free.

Moments later you find yourselfs entering Davis’s Compound. A double gate pierces the wall at the entrance, flanked by two towers. The gate is reinforced with iron bands and is quite sturdy.

The children are taken to a large building which houses the children of Piera’s slave army.
The majority are taken to the slaves barracks for sorting.

Boethian Volonwood and Shavinski The Orc Slayer are confronted by Rurik the Taskmaster. "You will spend the next 3 days at the The Posts of Penance. Several guards tie you to thick posts deep in the ground. The posts are guarded by two guards in a tower just 15-20 feet away.

The rest of the day is long. Davis speaks with the guards and insists if anything happens to the dwarf and elf their heads will roll. They assure him no such thing will take place.

After almost an entire day at the posts, and all day trying to break free of their restraints, the dwarf finally breaks free, quickly frees the elf and they run towards the tower. They have seconds to escape or surely face a horrible death. Once up the tower, rather than fight, they leap over the wall 20 feet to the ground. Both take hard falls but adrenaline and the will to live kicks in. They head for the docks and hope to hide out for as long as they can.
Dragonels can be seen overhead. Davis has dispatched his armies and they are all over the city.

The PCs reach Fishermans Nook and attempt to steal a small boat. A dragonell spots the boat and attempts to sink it by dropping huge rocks. The PCs jump overboard and barely make it back to the fishing docks. The elf and dwarf decide to hide under the docks where they can see the Drgonel and guards searching the area. Even Davis comes is heard not far away proclaiming that there is nowhere to run and sooner or later he and his men will find the PCs.

Several hours slowly go by as the PCs make their way north up the shallow shores of Woolly Bay.
It is very late now and the exhaustion from the hiding, the escape via the shoreline, and cold of the water, is making it more and more difficult to continue. But the PCs realize getting caught cannot be an option.

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11th of Planting, 586 CY

High 65
Low 40

A partly cloudy day

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10th of Planting, 586 CY

High 62
Low 44

A party cloudy day

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9th of Planting, 586 CY

High 64
Low 42

A cloudy but beautiful day

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8th of Planting, 586 CY

High 63
Low 42
A partly coudy day with a drizzile that lasts just a few hours into the afternoon

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7th of Planting, 586 CY

High 66
Low 44
A partly cloudy day. After one day of clear skies, once again clouds swell and begin another light rainstorm that lasts for 1/2 the day

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6th of Planting, 586 CY

High 68
Low 42
A clear beautiful day. The lands look lush and green after the light rainstorm that lasted all day yesterday

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5th of Planting, 586 CY

High 65
Low 41
A party cloudy day. Around 8am a few drops of rain fall from the sky and begins what turns out to be a light rainstorm that lasts until late in the evening.

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